I thought this was a fairly decent game. There should have been a skill that lets you break through an enemy's blocking. And animals that are able to block doesn't make any sense, except for the giant turtles.
It made little sense that the wolves were the toughest enemies in the game. They should have appeared in the beginning along with the bandits, since wolves are typically low-level creatures in RPGs.
The quests were somewhat unimaginative and artificially lengthened gameplay. Killing 20 or so of each type of enemy was a grindfest for sure.
but i think there could be a bug... sometimes you don't ahve enough time to recover from dodging an obstacle and so you end up dying from the very next one. this is true with the arrows: you block the arrows and then right after them there will be a low branch, and now matter how hard I hammer on the down key i always get hit, but yet i can jump over hoplites and fallen logs as often as i want.
the story seems really good though
but the controls are just atrocious...
this game seemed like it'd be so cool; then you had to have only 1 hit to kill the player. is there a way you can add a life bar or something?
but PLEASE add a longer timer, maybe like 10 mins per level. nothing is more frustrating than having all the pieces except one and then you run out of time...
there wasn't much to this.. yeah there were some pretty graphics but all you need to do is keep doing sonic slayer and dance of darkness with the attack characters. there's no reason to use the other skills.
you 're right, but as in said, I just concentrate effects, not gameplay . Thanks :)
i wish there was more!
decent graphics but the controls are really slippery and certain platforms that look like they can be stood on, you just fall right through.
you need to make it so your tower health refills at the end of each level. otherwise the game is fine.
i'll have to agree with the two people below me.. it's really slow-paced and the enemies take forever to die. the increase in strength barely causes extra damage for only getting one point to spend when you level, and when the character runs he just holds his arms down to his sides and his face remains an emotionless mask..
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